8/30/2023 0 Comments Magic quiver dnd 3.5![]() Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle. The save DC is Charisma-based and includes a +2 racial bonus. Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. Special Arrows ( Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. One pixie in ten can use irresistible dance ( caster level 8th) once per day. Spell-Like Abilities: 1/day- lesser confusion ( DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts ( DC 15), dispel magic, entangle ( DC 14), permanent image ( DC 19 visual and auditory elements only), polymorph (self only). This ability is constant, but the pixie can suppress or resume it as a free action. Greater Invisibility ( Su): A pixie remains invisible even when it attacks. They take full advantage of their invisibility and other abilities to harass and drive away opponents. ![]() The normally carefree pixies ferociously attack evil creatures and unwanted intruders. Pixies speak Sylvan and Common, and may know other languages as well. Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.Ī pixie stands about 2-1/2 feet tall and weighs about 30 pounds. Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16īluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8 +10, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8 +10 Short Sword +5 melee (1d4–2/19–20) or longbow +5 ranged (1d6–2)/x3ĭamage reduction 10/ cold iron, greater invisibility, low-light vision, spell resistance 15 It is our intent to work within this license in good faith.This material is published under the OGL 1.0a.ġ6 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. ![]() This is part of the (3.5e) Revised System Reference Document. Multiply magic cost by 10.īack to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons Open Game Content ( place problems on the discussion page). If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic.Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.Masterwork weapons have a +1 enhancement bonus on attack rolls.Magical enchantments cost an additional 800 gp. Prices and weights are for twenty arrows. An arrow that hits its target is destroyed one that misses has a 50% chance of being destroyed or lost. Arrows come in a leather quiver that holds 20 arrows. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.Īn arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2).This material is published under the OGL 1.0a. ![]()
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